3D Simulation - The Key to AI
A roadmap from human consciousness to artificial intelligence
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In a nutshell

Biological organisms interact with reality to survive. Sensory and motor systems evolved and so eventually did a computation engine in between. In humans, these computations create a simulated environment through exposure to the real world, converting existential matter into virtual representations. (I.e. external reality made from atoms, have digital/informational correlates). An internal map and a repertoire of environments, objects and behaviors develop through a process of exposure, perception, instantiation and memory formation.

All sense modalities converge to memory space as pure information, which is the very loci of consciousness. This information is instantiated, 7- simulated and then graded to guide behavior and generate data we experience as feelings. Subconscious processes unlock the time and reality constraints enforced by the external world via the modalities and allow object behaviors to flow freely, constrained only by 'prior art' and processing resources. These script variations subsequently feed simulations back into the area of consciousness - like Aristotle's 'Cartesian Theatre'. The first person conscious observer occurs at the information interface between the rendered 13- virtual simulations and those 'rendered' by the modalities of the outside world. The subconscious processes place consciousness, and thus our perception of reality, into a known place, and a time event horizon of the present placed between predicted futures and a remembered past. 7-

The subconscious uses cues from the external world, or recent episodic memory scripts, to seed script diversity as simulations are intimately dissected and transposed. Virtual time travel and time discontinuities are aggressively used to construct metaphor, 9- meaning and relevance out of the resulting script compositions. This 'meaning' is discovered using genetically and socially programmed emotional filters which grade the scripts according to factors such as survival, security and cost benefit analyses, prioritizing social and resource capital. Such that for every act, a human will know to the best of his cognitive ability, what is most in his interests at that time. It is the breadth of this process of subconscious wide scope accounting with ever increasing circles of virtual time expansion within simulation scripts, coupled with 'emotional' cost benefit analyses that defines the depth of a mans intellect. 8-

Subconscious processing uses the short cuts of context and precedent to speed script discovery, and when the rules of simulation are grounded in history and reality, the subject can use the simulations as the basis of learning and for future plans in dealing with real world situations, without then needing to physically act them out. Because the simulations are unbound by time, they can often beat external reality and thus anticipate real world events.

Once the optimum simulation script has emerged, real world human animation can be guided through one-step-ahead simulation linked to modality feedback. Trained neural cybernetic scripts would greatly enhance the speed, accuracy and grace of these animations, such that the individual control of limbs and body momentum are left to subsidiary pre-trained largely automatic processes. Human action subsequently follows with intentionality declared to be free will.

With subconscious activity constantly trawling memory records and modality stimuli, free will is simply the ability, at any given time, to flip life's animated momentum to be aligned with alternative virtual script offerings, even a destructive one if proof of courage, or free will, are defined as higher goals. (Which themselves are guided by the socially or genetically programmed emotions). During sleep, or quiet meditation, the process is driven by memory records alone, and away from the roar of sense modality flows, the subconscious script simulations can leak like ghosts into full consciousness, leading to imagination, creativity, planning and ultimately to self consciousness.

Humans have the ability to compute and render into consciousness the scene from any movie, placing say Donald Duck, or their grand mother in the leading role. This ability comes from an internal scripting language that has access to powerful modeling and animation functions. We do not need to consciously solve the mathematics for the inverse kinetics of mechanical motion; or of momentum or gravity. We create the animated collage from prior learned 3D models, environments and either pre-rendered animation sequences or on the fly with motion and shape morph tweening. After morphing and blending the objects and scenes from prior learned behaviors, we can then render them to an observer perspective into consciousness, mentally skipping over much detail - the way we're deceived by a skilled magician - believing all the while we've missed nothing. But the mind has an advantage the eyes do not; it can censor and lie at will. The senses and internal memory contradictions try to keep the mind honest.

To summarize the postulates:

1) That our reality exists in 3 dimensions over time.
2) That units of matter can be represented by units of information.
3) That the aggregates of atoms within objects and environments of reality can be converted (through modalities) to stored information within memory.
4) That the identity and behavior of objects can be instantiated from those memory records (through computation) and then stored as informational representations.
5) That these representations can subsequently be recalled and manipulated to simulate the behavior of their real world correlates as 3D animation 'tweens'.
6) That a software process can judge and emotionally grade the intrinsic value of these simulations to guide and optimize script formation.
7) That step-ahead animation and pre-trained cybernetics can be used to align physical action to the script.
8) That with sufficient computation, memory resources and exposure to reality, this process can become a self reinforcing seed process - leading to advancing intelligence.

Intelligence, consciousness and feeling are virtual informational processes based around 3D simulated environments which are bound to reality by pre formed genetic road maps and experientially over time through sensory modalities and mobility. Consciousness arises from the supervision of these simulations linked to feeling - which is the computational process of grading those simulations. Intelligence is the ability to expand the time horizon (time dilation) to discover causes and make predictions. All these processes can be achieved artificially and will lead to AI. The controversial aspects of this paper are that:

1) 3D simulated environments are the basis of cognition.
2) Human language is a subsidiary process.
3) Any language which contains meaning can be reduced to a 3D simulation.
4) Human feelings are illusory; they are self referential computation processes.
5) The nexus of consciousness is the boundary between the modalities and the feedback from simulated environments created by subconscious computations.

Thus, the proposal is - that matter can be represented by information; that objects and environments can be instantiated from perceptions of reality; that they can subsequently be simulated and that information can be stored; that these simulations can be graded based on their progression in time; that simulations can run faster than reality; that through the superposition of memorized behaviors, simulations can represent potential versions of reality; that these superposition's can be 'emotionally' graded and evolve toward an optimal prediction - using historic precedent; that chaotic discontinuities can be avoided; that these simulations, being able to predict reality, can be used to align physical action to those simulations; that this computational process can beat the procession of time in reality. This then, is the process that leads to consciousness, intelligence and intentionality.

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